![]() Since the game is already generous and allows you to skip a lot of puzzles, those who just want to reach the final will hardly need it, but the clearing process will be 100% easier. When you start the level and press the PS button on the gamepad, a special card appears, and in it is a short video with the passage of the riddle. Interestingly, the PlayStation 5 version supports the game tips feature, the same one that is available to PlayStation Plus subscribers. While you are thinking about solving the puzzle, you can sit on the ground and relax. And charming voxel graphics make the project different from the others. There are no collectibles – there is enough entertainment without it. There is no oppressive music – only pleasant atmospheric compositions (most often played on a guitar or piano) and the crackle of coals. There is no annoying plot that constantly interrupts the puzzles. Everything is very convenient and understandable.Īnd most importantly, there is nothing superfluous in Bonfire Peaks. You can also undo the moves made – both the usual steps and actions with boxes are taken into account. This level clearly needs to be passed differently. And these traps eventually have an interesting application. Then you come across platforms that collapse after the first touch, and traps – step on the button and die from an arrow in the head. Closer to the beginning of the game, you begin to find oblong boxes that you can grab from all sides, and they are suitable not only for banal dragging. It’s all about the absence of overloaded puzzles, as well as interesting solutions and fun mechanics. For example, if you need three pieces, then there are already six or seven bonfires – choose for yourself what you want to go through and what you leave for later.Ĭampfires remain lit if these levels are completed.Īt the same time, there is a desire to go through all the levels, or at least return to the missed ones. These boxes, as I wrote above, are given for completing levels, and usually there are noticeably more bonfires than boxes are needed. Structurally, the game looks like this: you find yourself in a room with several fires, and the next location is located above or hidden behind a barrier – you either need to drag one box or build a mini-staircase of three. I didn’t count exactly, but it seems that it’s not necessary to complete even half of the levels here. If you get stuck on some puzzle, it doesn’t matter – Bonfire Peaks does not require you to clear everything. There are not so many elements in the local riddles – two or three bonus boxes, one “plot” and all sorts of environmental details like an interfering pillar or a strong stream of water. At the same time, it is extremely rare to find levels that you want to leave immediately because of their size and the number of objects. The developers have clearly paid a lot of attention to the order in which they offer puzzles, and the difficulty here is always increasing. Management is not very convenient, but you quickly get used to it, and it is hardly possible to implement it better.Īlready within the first hour you are faced with puzzles that cannot be solved at the snap of your fingers, but this does not happen immediately. It saves that the character is able to walk backwards. The hero always holds the raised box in front of him, which often causes difficulties – for example, you will not be able to climb onto the platform with a box in your hands if you rest it against a wall. Light boxes help to do this, which the character can carry and use as steps or in other ways. ![]() There are two hundred levels in Bonfire Peaks, and in all of them the task is the same – to bring a dark-colored box to the fire. That’s why the idea seems brilliant – just by looking at the gameplay, you understand without further clarification what is happening and what the developers wanted to tell. ![]() About who owns some things, we learn only through the drop-down achievements. There are no dialogues and monologues, descriptions of what is happening – too. The character can carry boxes stacked on top of each other, but these towers often have to be taken apart. And there you need to bring the box with old things to the fire and burn it, for which in the central world we will get the box we need to move on. We sit down next to one of them, press the interaction button and transfer to the level. Everywhere there are unlit fires that light up at our approach. Here is some kind of bed, here is a computer or a saxophone, here is a car, and next to it is a TV. The protagonist, about whom we know nothing, travels through locations strewn with his memories. Bonfire Peaks is a game about parting with the past.
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